jz-tree documentation
Welcome to the documentation of jz-tree!
jz-tree offers a framwork for GPU-friendly implementations of tree algorithms in jax (with a CUDA backend). Currently, nearest neighbour search and friends-of-friends are implemented, but more may come in the future! As far as we know, jz-tree offers the fastest GPU implementation of these two algorithms at the time of writing. For example, this is a benchmark of a 30-nearest neighbour search in three dimensions, run on a single NVIDIA-A100 GPU: