jz-tree documentation ===================== Welcome to the documentation of jz-tree! **jz-tree** offers a framwork for GPU-friendly implementations of tree algorithms in jax (with a CUDA backend). Currently, nearest neighbour search and friends-of-friends are implemented, but more may come in the future! As far as we know, **jz-tree** offers the fastest GPU implementation of these two algorithms at the time of writing. For example, this is a benchmark of a 30-nearest neighbour search in three dimensions, run on a single NVIDIA-A100 GPU: .. image:: _static/knn_libraries_comparison.png :width: 60% .. toctree:: :maxdepth: 2 :caption: Contents: installation.md quickstart.md multi_gpu_guide.md developer_guide.md api.rst attribution.md